Leader is just like a normal game of Yahtzee, however, the winner is not necessarily the player who has the most score at the end of the game.
In Leader, you score one game-point for every time that you end a game turn in the lead, and the winner is the player with the most game-points at the end of the game.
For example, in a three-player game, playerA scores 30, playerB scores 25 and playerC gets 40 on high straight on their first turn. PlayerC is therefore in the lead and gains one game point.
In turn two, playerA scores 10, playerB scores 29 in four of a kind and playerC scores just 2. The totals at this time are PlayerA: 40, PlayerB: 49, PlayerC: 42. So PlayerB is leading, so gains one game-point.
The winner at the end of the game is the player who has the most game-points, i.e. the player who has been ahead at the end of the most number of turns.
OoO consists of three games of Yahtzee, played one after the other following the standard game rules.
Game 1 - All players must score at least 200 to progress to the next games
Game 2 - All players all score 225 or more will progress to the final game.
Game 3 - The winner is the player with the highest score, but only if they score above 250. If nobody manages to score above 250 then there is no winner.
Same as OoO above, but there should be two players on each team.
Game 1 - the two players on each team must score a combined total of 480 to progess.
Game 2 - the highest 'team score' is the winner, provided tht the team score a combined total of greater than 510. Otherwise, like above, there is no winner.
OoO consists of three games of Yahtzee, played one after the other following the standard game rules.
Game 1 - All players must score at least 200 to progress to the next games
Game 2 - All players all score 225 or more will progress to the final game.
Game 3 - The winner is the player with the highest score, but only if they score above 250. If nobody manages to score above 250 then there is no winner.
Same as OoO above, but there should be two players on each team.
Game 1 - the two players on each team must score a combined total of 480 to progess.
Game 2 - the highest 'team score' is the winner, provided tht the team score a combined total of greater than 510. Otherwise, like above, there is no winner.
Starting with CHANCE players continue up the scoresheet in reverse with each successive roll. YAHTZEE is skipped in the sequence but a player scores it as yahtzee if he/she rolls one and returns to where he/she left off on the scoresheet. if a player scores out of sequence at anytime during the game......THEY MUST RESIGN.
starting with ones players are to continue down the scoresheet with each successive roll in order. if a player rolls a yahtzee he/she scores it as yahtzee but returns to where he/she left off on the score sheet. the game continues through chance. if a player scores out of sequence anytime during the game........THEY MUST RESIGN.
TK's Lucky 7 is like playing cards. Each roll teams add scores to see who wins the book (roll) First one to win 7 books wins the game.
This is a three-game series for players who should roll very quickly. The three games should have all the same players and be played at the same time.
The winner of the series is determined by the total of the XP experience points. Watch out for the game announcements in Games Hall Chat.
Each roll in your game counts as one hole, where Yahtzee is considered as a 13-hole course.
You score for each hole is determined by your dice roll.
Scoring as follows:
-2 (Eagle): When you hold all of your dice after the first roll
-1 (Birdie): When you hold all of your dice after your second roll
0 (Par): When you place your score after three turns
Left-hand number side:
+1 (Bogey): For placing only 2 numbers in a number slot
+2 (Double-bogey): If you place only 1 number in a number slot
+3: If you place a zero in any number slot
Right-hand special side
+1 (Bogey): For placing a zero
-4 (Hole-in-one!): For scoring a yahtzee on your first roll
-3 (Albatross): For scoring a yahtzee at any other time
Chance is your mulligan.
6 pts for each lap you lead, 4 for second and 2 for 3rd. 30 points for the win, 20 for second and 10 for third and 5 points for each Yahtzee and 4 for getting the Bonus. Just play to win and the host will take care of the rest. Remember, 30 extra points for finishing 1st-20 for 2nd-10 for 3rd
OFFENSE-TD (7pts)Yahtzee, High Straight, 4 of a Kind, and Bonus. FG (3 pts) Low Straight, 3 of a Kind, Full House, 20 or higher in Chance. DEFENSE-Safety (-2pts from your team) when you place 2 zeroes. When you throw back to back scores you take the points from the other team!! Like if there are back to back Yahtzees, you take 7 from the other team!!! OVERTIME is decided by site score.
These games are played in a series where the lowest scores are eliminated each round. Survivor is individuals and Amazing Race is a team game. Survivor usually it starts as an 8 player, the lowest three are out, and then the next round 2 and then the final race for the title. The Amazing Race, two people are on teams and it is an 8 player game as well. Each round the lowest team is eliminated until there is one team.
These games are played in a series where the lowest scores are eliminated each round. Survivor is individuals and Amazing Race is a team game. Survivor usually it starts as an 8 player, the lowest three are out, and then the next round 2 and then the final race for the title. The Amazing Race, two people are on teams and it is an 8 player game as well. Each round the lowest team is eliminated until there is one team.
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